Metrics | Mathematical formulation | Description | Acceptable |
Packet loss ratio (PLR) | PLR is the corrupted, lost, or excessively delayed packets divided by the total number of packets expected at the video client station. | 10−3 | |
Packet End-to-End Delay (E2E) (ms) | DE2E = Q (dproc + dqueue + dtrans + dprop), where: Q is the number of network elements between the media server and mobile station . dproc is the processing delay at a given network element. dqueue is the queuing delay at a given network element. dtrans is the transmission time of a packet on a given communication link between two network elements. dprop is the propagation delay across a given network link | Packet delay is the average packet transit time between the media server and the video client station. | <400 |
Packet delay variation (PDV) or packet jitter (ms) | jpkt = tactual – texpected, where: tactual is the actual packet reception time. texpected is the expected packet reception time. | Packet jitter is defined as the variability in packet delay within a given media at video client station. | <50 |
Throughput (bps) | The throughput for variable bit rate (VBR) traffic loading is dynamic in nature and it is a function of the scene complexity and associated audio content. Variable bit rate (VBR) traffic loads is typically quoted as peak throughput ranges. | Throughput is defined as the traffic load that the media stream will add to the network. It can be measured in bits/sec. | [221-5311] |